
These Lands
A published VR game that was top trending on the Steam Store upon release. It was released by myself as the lead designer and Ethan Bruins as the lead programmer.
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This game was submitted for my final dissertation but was also the first game released under my company Astro Chimp Studios.
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My role started in the design phase sketching the plans and ideas and then following through to the final implementation using Unity.
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To find out more or buy the game follow the link to Steam Here.

Bongo Beat Down
This game was designed during the 2019 Global Game Jam and implemented the use of the donkey kong bongos. In an arcade fighting style arena game where players must fight to win each round. Between rounds, the players get the chance to follow a beat to build up superpower charge.
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I designed the game from the level design, UI, characters and UX as well as creating the animation loops for the attacks.
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Bongo Beat down can be played with or without the bongos on ITCH.IO now

Draumskrok
This game was developed during a Micro Jam in 2018 and makes use of Microsofts voice recognition API. This game was also entered into the Microsoft exhibition competition. My role was to design the levels, voice input scheme and the implementation into Unity.
Draumskrok is a first-person roguelike game, controlled by your voice. Using an overlay in Unity we were able to make a full HD game appear 16bit and give the impression of a retro game such as DOOM. Use commands such as move, reload, shoot and stop to make your way through the level.
This game can be played entirely with your microphone, or can be played with a combination of the WASD keys and your microphone.
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Draumskrok is available now on ITCH.IO
Project Art
During my time at University, I completed multiple Units exploring how design is related to art and how to execute these designs using Maya and Substance. Below are some of my scenes developed for my units based on weapons and rooms.